Talk:Medic buddy

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What makes the Scout an Ubercharge canidate?

Why is the Scout listed as an Ubercharge canidate?--CountDOODOO 09:36, 21 January 2008 (CST)

They are listed in order of effectiveness of ubercharge candidates if you think the order is wrong change it ive seen an ubercharged sniper take out enemy snipers very effectively i placed the scout higher than a soldier due to reload times--mark"d"davis 03:57, 22 January 2008 (CST)
I'd tend to agree with both of you, Scout should be on there but not where he is. As I play Medic quite a lot my order tends to be:
  • Pyro
  • Heavy
  • Soldier
  • Demoman
  • Engineer to defend a point
  • Scout
  • Myself
The reason I list myself at the bottom is because it's a last ditch thing in order to escape and find someone on my team. You can't change weapon (or cap a point) if you are uberchanged so there is nothing you can do other than run. I put Pyro above Heavy because they are more effective at taking out SG's and continue to cause damage even as we run off to escape. Soldier above Demo because of the versitility of a Soldier (Demomen ubercharged are only good for taking out SG's [better than Soldier], but Soldier can take out more people in a shorter time than a Demo). A Scout does have rapid fire and at close range is devistating but the clip soon runs out and the time it takes to reload makes for a waste of the uber time.
I'm not going to change it just yet though, I'll wait for feedback. --Aurora 06:26, 22 January 2008 (CST)
Thats a sort how to choose you uber buddy guide youve just written, in fact it would make more sense than the current list a sort of decision tree for ubercharging, after all if you are taking out lots of enemy then the heavy goes first, a sentry gun nest its the pyro etc etc --mark"d"davis 06:43, 22 January 2008 (CST)
ive changed it see what you think if you disagree just undo my changes ive based it on aurora's comments --mark"d"davis 07:41, 22 January 2008 (CST)
It's not that I disagreed as such, just wondered how other people base their choices. Like any tactic it is subjective to the person who is playing the Medic, I just put down how I decide when to use the Ubercharge and on who. Every scenario is different, I'm sure my choices aren't necessarily the best and fairly sure I'm not a fantastically good Medic :) We will probably see amendments as others put in their ideas, but that's how things develop. Interesting to note that since TF2 Wiki and other sites have posted good tactics on t'internet I notice that people start playing that way and TF2 gets harder :p --Aurora 09:07, 22 January 2008 (CST)
I've been bold and updated the page to have points worth noting about the choices. My thinking was that rather than everyone keep changing the order of a static list, they can add their own situational tactic choices. --Aurora 12:42, 22 January 2008 (CST)

A little tip

Honestly, I think Medic Buddies and Medic Baddies should be reformed into a single chart in a style similar to the disguises page, listing the Class Name, Effectiveness, and the use. It really makes it more effective then:

"Heal these"

"Don't heal these" --GigaBowserX 23:07, 6 October 2008 (UTC)


I've taken the opportunity to completely review the article and fix up the grammar, formality, and layout of certain sections. I've also added a few strategies to the Übercharge and Kritzkrieg sections, notably the entire Pyro part. -- KarasuG 22:45, 29 December 2009 (UTC)

Meh, I'll fix up the Kritzkrieg part later. Tell me what you think of everything before it. -- KarasuG 22:51, 29 December 2009 (UTC)

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