Team Fortress Classic
From TF2 Wiki
Team Fortress Classic (Usually abbreviated to TFC,) is the predecessor of Team Fortress 2 and a port of the original Team Fortress, which was originally a mod for the popular game 'Quake', to the original Half-Life engine.
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Comparison to TF2
General TF2 additions
- TFC scoreboards listed kills and deaths (sorting by kills). TF2 added points and lists that instead.
- All classes have unique melee weapons
- Most classes in TFC had a crowbar. The exceptions were the engineer (wrench), spy (knife), civilian (umbrella), and medic (first aid kit).
- Overtime and sudden death modes.
General TF2 removals
- Grenades
- Each class had grenades. Generally everyone had more weapons (for example, soldiers had two types of grenades, two types of shotguns, a rocket launcher, and a crowbar).
- Assassination maps
- TFC had a "VIP escort" map type where one team of snipers tried to kill a player designated the civilian, who was guarded by a team of heavies, soldiers, and medics. (Given the partial existence of a civilian class in TF2, it's possible this may be added as a mode on custom maps by Valve or modders at a later date.)
- Ammo bags
- Players left an ammo bag on the ground when they died. Players could also throw an ammo bag to help teammates, usually engineers. Now players drop their weapons when they die, which yields ammo and metal.
- Armor
- Players had armor in addition to health.
General TF2 changes
- Art style
- TF2's art style is unique, in contrast to TFC's semi-realistic style.
- Teammates can now walk through each other
- Teammates could not walk through each other at all in TFC, which griefers frequently exploited to block teammates.
- 2fort bridge is now covered.
- In TFC 2fort's bridge is not covered.
- 2fort's water route involved a deep swim
- In TFC you had to swim underwater for a fairly long distance to get into the enemy's fort.
- Dustbowl as a control point map
- TFC's Dustbowl involved moving a flag from the attacker's spawn to the capture point. Anyone who held the flag moved much more slowly (about walking speed). Captures were instantaneous.
- Dustbowl attackers always given three exits from spawn
- TFC attackers had only one or two exits in each of the stages.
- Well as a control point map
- In TFC, Well was a capture the flag map. Of the remade maps in TF2, Well arguably had the most significant changes. (In TFC: There were no trains, you could swim to the flag room (where the final CP is in the new Well), the center building was much smaller.)
Class specific changes
Scout
Removed':
- Caltrops (grenade) and concussion grenades
- Caltrops dropped on the ground and slowed enemy run speeds. Concussion grenades were largely used by scouts and medics for 'conc jumping' and disorientating opponents.
- Nailgun
- An automatic weapon that was good against sentries.
- The ability to disarm a detpack by bumping into it.
- The demoman's detpacks were removed.
Added:
- Pistol and scattergun
Soldier
Removed:
- Nail grenades
- Nail grenades fired nails for a few seconds before exploding.
- Alternate fire for rocket launcher
- TFC alternate fire switched to the launcher and also reloaded it.
Changed:
- Only one shotgun instead of two
- TFC had two types of shotguns.
Pyro
Removed:
- Napalm grenades
- Napalm grenades spread fire on any surfaces for a few seconds.
- Incendiary rockets
- Similar to soldier's rockets except they did less damage but set the target (and anyone in the blast radius) on fire.
Demoman
Removed:
- MIRV grenades
- These exploded once to spread several more grenades which each exploded moments later.
- Detpacks
- These not only annihilated enemies in a fairly large radius, but could also be used to break holes in certain parts of maps.
- Shotgun
Heavy
Removed:
- MIRV grenades
- (See demoman)
- Now has only one shotgun
Changed:
- Now called the Heavy, as opposed to 'Heavy Weapons Guy' or 'HWG'
Engineer
Removed:
- EMP grenades
- A dreaded grenade that caused all ordinance in a radius to explode.
- Rotating placed sentry guns
- TF2 engineers can rotate sentry guns when they place them, but in TFC engineers rotated the sentry after it had been placed.
- Repairing armor with a wrench
- The wrench in TFC could be used on teammates to repair their armor. Armor was removed in TF2.
Changed:
- Wrenching disguised spies caused visible damage
- Engineers frequently used their wrench for spy-checking.
- Railgun replaced by pistol.
Medic
- Removed
- Concussion grenades
- (See scout)
- Infection
- Medics could infect opponents with their medical kit. They could then spread the infection to their teammates. Using the kit on a disguised spy infected them.
Added:
- The TFC medical kit provided an instant heal whereas the new Medigun provides a continuous heal. Note that it heals disguised spies.
Changed:
- Syringe gun replaces nail gun
Sniper
Removed:
- Legshots
- A shot to the leg caused the target to run slower (like a scout's caltrops).
- Nail gun
Changed:
- Shot charging
- TFC sniper rifle: Hold fire button to charge shot, release to fire. In TF2, you stay in zoom to charge a shot, and press to fire.
Spy
Removed:
- Gas grenades
- These caused enemies to hallucinate (seeing false explosions, etc.).
- Dart gun that slowed enemies
- Shotgun
Added:
- TFC spies could throw grenades without losing disguise, which is how they commonly destroyed sentry guns. Sappers provide a replacement for this ability.
Changed:
- Cloaking replaces feign death
- Feign death ability caused the spy to lie down (and possibly even play death sounds) to trick opponents.
External links
