Team Fortress Classic

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The Team Fortress Classic logo
The Team Fortress Classic logo

Team Fortress Classic (Usually abbreviated to TFC,) is the predecessor of Team Fortress 2 and a port of the original Team Fortress, which was originally a mod for the popular game 'Quake', to the original Half-Life engine.


Contents

Comparison to TF2

General TF2 additions

Headshots and backstabs however, were present in TFC.
TFC scoreboards listed kills and deaths (sorting by kills). TF2 added points and lists that instead.
Most classes in TFC had a crowbar. The exceptions were the engineer (wrench), spy (knife), civilian (umbrella), and medic (first aid kit).

General TF2 removals

  • Grenades
Each class had grenades. Generally everyone had more weapons (for example, soldiers had two types of grenades, two types of shotguns, a rocket launcher, and a crowbar).
  • Assassination maps
TFC had a "VIP escort" map type where one team of snipers tried to kill a player designated the civilian, who was guarded by a team of heavies, soldiers, and medics. (Given the partial existence of a civilian class in TF2, it's possible this may be added as a mode on custom maps by Valve or modders at a later date.)
  • Ammo bags
Players left an ammo bag on the ground when they died. Players could also throw an ammo bag to help teammates, usually engineers. Now players drop their weapons when they die, which yields ammo and metal.
  • Armor
Players had armor in addition to health.

General TF2 changes

  • Art style
TF2's art style is unique, in contrast to TFC's semi-realistic style.
  • Teammates can now walk through each other
Teammates could not walk through each other at all in TFC, which griefers frequently exploited to block teammates.
  • 2fort bridge is now covered.
In TFC 2fort's bridge is not covered.
  • 2fort's water route involved a deep swim
In TFC you had to swim underwater for a fairly long distance to get into the enemy's fort.
TFC's Dustbowl involved moving a flag from the attacker's spawn to the capture point. Anyone who held the flag moved much more slowly (about walking speed). Captures were instantaneous.
  • Dustbowl attackers always given three exits from spawn
TFC attackers had only one or two exits in each of the stages.
In TFC, Well was a capture the flag map. Of the remade maps in TF2, Well arguably had the most significant changes. (In TFC: There were no trains, you could swim to the flag room (where the final CP is in the new Well), the center building was much smaller.)

Class specific changes

Scout

The regular Nailgun (used by the Scout, Sniper and Spy) and the Super Nailgun (used by the Medic).
The regular Nailgun (used by the Scout, Sniper and Spy) and the Super Nailgun (used by the Medic).

Removed':

  • Caltrops (grenade) and concussion grenades
Caltrops dropped on the ground and slowed enemy run speeds. Concussion grenades were largely used by scouts and medics for 'conc jumping' and disorientating opponents.
  • Nailgun
An automatic weapon that was good against sentries.
  • The ability to disrupt a disguise by bumping into a spy.
  • The ability to disarm a detpack by bumping into it.
The demoman's detpacks were removed.

Added:

Soldier

The regular shotgun and the Super Shotgun. The regular one was used as a long-range weapon while the Super Shotgun was effective against nearly every class.
The regular shotgun and the Super Shotgun. The regular one was used as a long-range weapon while the Super Shotgun was effective against nearly every class.

Removed:

  • Nail grenades
Nail grenades fired nails for a few seconds before exploding.
  • Alternate fire for rocket launcher
TFC alternate fire switched to the launcher and also reloaded it.

Changed:

  • Only one shotgun instead of two
TFC had two types of shotguns.

Pyro

Removed:

  • Napalm grenades
Napalm grenades spread fire on any surfaces for a few seconds.
  • Incendiary rockets
Similar to soldier's rockets except they did less damage but set the target (and anyone in the blast radius) on fire.

Demoman

Removed:

  • MIRV grenades
These exploded once to spread several more grenades which each exploded moments later.
  • Detpacks
These not only annihilated enemies in a fairly large radius, but could also be used to break holes in certain parts of maps.
  • Shotgun

Heavy

Removed:

  • MIRV grenades
(See demoman)
  • Now has only one shotgun

Changed:

  • Now called the Heavy, as opposed to 'Heavy Weapons Guy' or 'HWG'

Engineer

Removed:

  • EMP grenades
A dreaded grenade that caused all ordinance in a radius to explode.
  • Rotating placed sentry guns
TF2 engineers can rotate sentry guns when they place them, but in TFC engineers rotated the sentry after it had been placed.
  • Repairing armor with a wrench
The wrench in TFC could be used on teammates to repair their armor. Armor was removed in TF2.

Changed:

  • Wrenching disguised spies caused visible damage
Engineers frequently used their wrench for spy-checking.
  • Railgun replaced by pistol.

Medic

Removed
  • Concussion grenades
(See scout)
  • Infection
Medics could infect opponents with their medical kit. They could then spread the infection to their teammates. Using the kit on a disguised spy infected them.

Added:

The TFC medical kit provided an instant heal whereas the new Medigun provides a continuous heal. Note that it heals disguised spies.

Changed:

Sniper

Removed:

  • Legshots
A shot to the leg caused the target to run slower (like a scout's caltrops).
  • Nail gun

Changed:

  • Shot charging
TFC sniper rifle: Hold fire button to charge shot, release to fire. In TF2, you stay in zoom to charge a shot, and press to fire.

Spy

Removed:

  • Gas grenades
These caused enemies to hallucinate (seeing false explosions, etc.).
  • Dart gun that slowed enemies
  • Shotgun

Added:

TFC spies could throw grenades without losing disguise, which is how they commonly destroyed sentry guns. Sappers provide a replacement for this ability.

Changed:

Feign death ability caused the spy to lie down (and possibly even play death sounds) to trick opponents.

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