[[Competitive play|Template:Dictionary/common strings/competitive play · Template:Dictionary/common strings/competitive item restrictions · Template:Dictionary/common strings/competitive dynamics
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[[Competitive item restrictions|
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Within some competitive leagues, competitive item restrictions in matches are employed to ensure matches are balanced.
List of restricted items
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- This article is for competitive play based on the standard competitive format.
- Competitive articles are currently in development. If you have any questions, just ask.
Patterns and protocols have emerged from the unique format and setting of competitive play, leading to a set of gameplay dynamics distinct from standard public play.
A rollout, sometimes referred to as the mid-approach, is the process of getting from one's spawn point to the mid-point in a five-point map as quickly as possible. Winning the mid-fight determines which teams start with the advantage and so emphasis on rollouts is particularly important for teams to work on. The term is most often used to mean the sequence of rocket jumps, used by Soldiers, and sticky jumps, used by Demomen, to get to the mid point as quickly as possible while retaining enough health to be effective at the mid-point. Classes that cannot utilize explosive jumps, such as the Scouts and Medics, should just run to the point as normal, however finding the optimal route for running is still required.
Example Rollout Videos
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