User:G-Mang/Scripts
From TF2 Wiki
The following are copies of the various scripts I use. By putting them on a wiki instead of just uploading them somewhere, I can keep them up to date and easily accessible. Please leave comments and questions in the discussion section.
Contents |
G-Mang's Complete Script Set
CURRENT TEMPORARY SCRIPT SET: http://www.mediafire.com/download.php?idwyn2zhtmn
Sorry the revision is taking so long.
My complete config set is rather expansive. It covers a wide array of features, some less necessary than others. In order to use my scripts, you will pretty much need to adopt them in their entirety and then make edits at your own risk (well, if you back up your configs, you don't really risk anything, but you get the idea), because my config set is very interconnected and nonstandard.
Before you consider the script set, keep in mind that it will move your weapon slot keys (to E, Q, and F), and that the controls are designed for an 11-button mouse; specifically, it was made on a G9, which has mouse1, mouse2, mouse3, mouse4, mouse5, mousewheelup, mousewheeldown, mousewheeltiltleft (reassigned to Insert), mousewheeltiltright (reassigned to Delete), minusdpi (reassigned to B), and plusdpi (reassigned to N).
TEMPORARY UPDATE FIX
Because of the sweeping changes of the most recent update, a lot of scripts should be revised. All NEEDED changes are in the following, though a couple things might not be fully scripted as you might want.
Updated Pages
Most recent update: 09 August 2009. See changelog.
- General Config: autoexec.cfg [Last updated 09 August 2009] *
- Control Config: control.cfg [Last updated 07 July 2009]
- User Preferences Config: prefs.cfg [Last updated 28 July 2009] `
- Scout Config: scout.cfg [Last updated 28 July 2009] `
- Soldier Config: soldier.cfg [Last updated 28 July 2009] `
- Pyro Config: pyro.cfg [Last updated 28 July 2009] `
- Demoman Config: demoman.cfg [Last updated 09 August 2009] *
- Heavy Config: heavyweapons.cfg [Last updated 09 August 2009] *
- Engineer Config: engineer.cfg [Last updated 28 July 2009] `
- Medic Config: medic.cfg [Last updated 28 July 2009] `
- Sniper Config: sniper.cfg [Last updated 28 July 2009] `
- Spy Config: spy.cfg [Last updated 28 July 2009] `
- Disguise Preferences Config: disguise.cfg [Last updated 29 May 2009]
- Technical Crosshair Workaround Config: crosshair_valve.cfg [Last updated 29 May 2009]
- Notation Config: notes.cfg (optional) [Last updated 03 February 2009]
- Sound Files Download: G-Mang Sounds (optional) [Last updated 03 February 2009]
* Changed in most recent update.
` Changed in second-to-most recent update.
Update Downloads
These may or may not have all files of the config set within them.
- 28 July 2009 Update (includes sounds)
- 07 July 2009 Update (includes sounds)
- 12 June 2009 Update (includes sounds)
- 29 May 2009 Update
- 03 March 2009 Update
How to install...
- Locate the tf folder of your TF2 install directory. It's usually located here: C:\Program Files\Steam\steamapps\STEAM_ID_HERE\team fortress 2\tf\
- In that tf folder, there are many files and folders, and among them there are two folders called cfg and sound. Copy these folders and paste them somewhere else on your computer (you want to keep these as a backup in case you don't like the scripts).
- Download the latest file from the update list above.
- Extract the download file archive onto your desktop. You can use a program like WinRAR to do so.
- In the download file, there is also a folder called tf. Copy the contents of that folder and paste it into the TF2 directory's tf folder. It should ask you if you want to merge and/or replace; "yes to all".
- Delete the archive and folder on your desktop.
Say something on the discussion page if you're having problems.
Update Changelog
09 August 2009
Applied to autoexec.cfg, demoman.cfg, and heavyweapons.cfg.
- Created a system for the heavy to switch to shotgun while revved much better than before (somewhat hindered with wait disabled, but still an improvement).
- Gave demoman the ability to spam stickies with wait disabled by rolling mousewheel while holding spam key (like scout's rapidfire pistol).
28 July 2009
Applied to autoexec.cfg, prefs.cfg, and all class cfg's except heavyweapons.
- Revised function limits and actions when scoreboard is up. You can now do everything but change weapons (unavoidable limitation) while the scoreboard is up (used to cut off almost all non-movement functions); functions that do multiple things that include weapon changes have been adjusted (generally will delay start until scoreboard is cleared if you keep holding it), with direct weapon slot change commands being delayed until tab is let go.
- Primary weapon preferences (the ones for scout, sniper, and spy) have been moved to prefs both to allow for cleaner cfg updates and so that the game doesn't forget changes made between class changes.
07 July 2009
Applied to autoexec.cfg, control.cfg, demoman.cfg, and sniper.cfg (control just had the leave command removed). The file waiter.cfg was removed.
- Retooled and streamlined waiter functionality. The extra waiter.cfg file is no longer needed, the leave command is no longer required, and crashes should no longer occur no matter what. It's all automatic.
- Demoman autoreload and wait-disabled firing tweaked to prevent possible jamming.
- Fixed sniper crosshair disappearing when canceling arrow drawback.
12 June 2009
Applied to engineer.cfg and prefs.cfg.
- Added wrench toggle (at request).
- Removed the framerate/demo configs from the list.
10 June 2009
Applied to autoexec.cfg and demoman.cfg.
- Greatly stabilized the stickybomb launcher. I am currently unable to get it to jam up no matter how hard I try (let me know if you can, lol).
- Fixed stickyspam not shooting at max speed sometimes.
29 May 2009
Applied to autoexec.cfg, control.cfg, crosshair_valve.cfg, waiter.cfg, and all class cfg's.
- A large number of changes have taken place in response to the most recent update. This includes...
- ... the addition of waiter.cfg, which runs a test to see if the wait command is allowed on any given server.
- ... numerous functions have been revised so that the function changes based on whether or not the wait command is allowed. If the server you're on allows the wait command, you should not notice a difference in any function use. See individual config pages for details.
- ... the spy and sniper can now select different preferences for their different primary unlocks similarly to the scout (ambassador setup makes the crosshair change for that individual weapon to valve's default; huntsman setup makes weapon visible and crosshair constant).
- Revised, tweaked, and added various functions.
13 March 2009
Applied to demoman.cfg and spy.cfg.
- Spy disguise keys no longer require manual team designation (- and = keys no longer need to be pressed after choosing team). Apparently this function was added a while ago but there weren't update notes about it. :S
- Demoman now stickyjumps on mouse5/alt and detonates on mouse2 (it's detonatespam, so you can hold it to keep detonating).
18 March 2009
Applied to autoexec.cfg, medic.cfg, and spy.cfg.
- Fixed redundant config loading when joining class through numpad.
- Updated killswitch (still never had to use it).
- Added "full uber faking" function to medic.
- Added game/HUD refresh on numpad Enter.
- Fixed spy inconsistencies.
11 March 2009
Applied to demoman.cfg.
- Changelog started.
- Fixed error with detonatespam key.
5 March 2009
Applied to autoexec.cfg, soldier.cfg, demoman.cfg, and medic.cfg.
- Added hold functionality for maintaining crouch while rocket/sticky-jumping.
- Fixed error in medic uber shout.
