User:MK

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Contents

Checlist

Weapons

Weapon Checklist

Scout
Yes
Force-A-Nature
Yes
Bonk! Atomic Punch
Yes
Sandman
Yes
Lugermorph
Yes
Crit-a-Cola

Soldier
Yes
Direct hit
Yes
Buff Banner
Yes
Gunboats
Yes
Equalizer
Yes
Pain train

Pyro
Yes
Backburner
Yes
Flare gun
Yes
Axtinguisher
Yes
Homewrecker

Demoman
Yes
Scottish Resistance
Yes
Chargin Targe
Yes
Eyelander
Yes
Pain train
Yes
Scotsman's skullcutter

Heavy
Yes
Natascha
Yes
Sandvich
Yes
Dalokohs bar
Yes
K.G.B.

Engineer
Yes
Frontier Justice
Yes
Wrangler
Yes
Gunslinger
Yes
Southern Hospitality
Yes
Golden Wrench

Medic
Yes
Blutsauger
Yes
Kritzkrieg
Yes
Übersaw

Sniper
Yes
Huntsman
Yes
Jarate
Yes
Razorback
Yes
Tribalman's shiv

Spy
Yes
Ambassador
Yes
Big kill
Yes
Dead Ringer
Yes
Cloak and Dagger


Headgear

Hat and Misc Checklist

Scout
No
Batter's helmet
No
Bonk helm
No
Ye olde baker boy
No
Troublemaker's tossle cap
No
Whoopee cap
No
Baseball Bill's Sports Shine

Soldier
No
Soldier's stash
No
Tyrant's helm
No
Stainless pot
No
Killer's kabuto
No
Sergeant's drill hat
Want
Gentle manne's service medal

Pyro
No
Pyro's beanie
Yes
Brigade helm
No
Respectless rubber glove
No
Triboniophorus tyrannus
No
Vintage merryweather
No
Whiskered gentleman

Demoman
Yes
Demoman's 'fro
Yes
Glengarry bonnet
Yes
Scotsman's stovepipe
No
Hustler's hallmark
No
Tippler's tricorne

Heavy
No
Football helmet
Yes
Officer's ushanka
Yes
Tough guy's toque
No
Hound dog
No
Heavy duty rag

Engineer
Yes
Mining light
No
Texas ten gallon
Yes
Engineer's cap
No
Hotrod
No
Safe'n'Sound
Yes
Texas Slim's Dome Shine

Medic
Yes
Prussian pickelhaube
Yes
Vintage tyrolean
Yes
Otolaryngologist's mirror
No
Ze goggles
No
Gentleman's gatsby
No
Physician's procedure mask

Sniper
No
Trophy belt
No
Professional's panama
Yes
Master's yellow belt
No
Shooter's sola topi
No
Bloke's bucket hat
No
Ritzy Rick's Hair Fixative

Spy
Yes
Fancy fedora
Yes
Backbiter's billycock
No
Magistrate's mullet
No
Frenchman's beret
Yes
Camera beard
All
Yes
Cheater's lament
Yes
Ghastly gibus
Yes
Mildly disturbing
Halloween mask
No
Bill's hat
Yes
Max's severed head
Yes
Primeval warrior
Want
Modest pile of hat
Want
Noble amassment of hats
Want
Towering pillar of hats
No
Earbuds
Key Yes = Obtained Headwear Item Want = Wanted Headwear Item No = Unobtained Headwear Item

Sandbox

Weapon attributes

Grabbing these from the game files. Not 100% accurate it seems, the game probably relies on the client. 129 and 135, for example, appears to be disabled.

# Attribute Class
(items_game.txt)
Description
(items_game.txt)
Attribute Name
(tf_english.txt)
Text
(tf_english.txt)
Weapons utilizing
1 mult_dmg damage penalty Attrib_DamageDone_Negative  %s1% damage done Natascha (1 = 0.75)
Force-A-Nature (1 = 0.9)
Ambassador (1 = 0.85)
Tribalman's shiv (1 = 0.65)
2 mult_dmg damage bonus Attrib_DamageDone_Positive +%s1% damage done Backburner (2 = 1.15)
Direct hit (2 = 1.25)
Scotsman's skullcutter (2 = 1.2)
3 mult_clipsize clip size penalty Attrib_ClipSize_Negative  %s1% clip size Force-A-Nature (3 = 0.4)
4  ? Attrib_ClipSize_Positive +%s1% clip size none
5 mult_postfiredelay fire rate penalty Attrib_FireRate_Negative  %s1% slower firing speed Übersaw (5 = 1.2)
K.G.B. (5 = 1.2)
Ambassador (5 = 1.2)
6 mult_postfiredelay fire rate bonus Attrib_FireRate_Positive +%s1% faster firing speed Force-A-Nature (6 = 0.5)
7  ? Attrib_HealRate_Negative  %s1% heal rate none
8  ? Attrib_HealRate_Positive +%s1% heal rate none
9  ? Attrib_UberchargeRate_Negative  %s1% ÜberCharge rate none
10 mult_medigun_uberchargerate ubercharge rate bonus Attrib_UberchargeRate_Positive +%s1% ÜberCharge rate Kritzkrieg (10 = 1.25)
11  ?  ? none
12  ?  ? none
13  ?  ? none
14  ?  ? none
15 mult_crit_chance crit mod disabled Attrib_CritChance_Disabled No random critical hits Eyelander (15 = 0)
16 add_onhit_addhealth heal on hit for rapidfire Attrib_HealOnHit_Positive On Hit: +%s1 health Blutsauger (16 = 3)
17 add_onhit_ubercharge add uber charge on hit Attrib_AddUber_OnHit_Positive On Hit: %s1% ÜberCharge added Übersaw (17 = .25)
18 set_charge_type medigun charge is crit boost Attrib_Medigun_CritBoost ÜberCharge grants 100% critical chance Kritzkrieg (18 = 1)
19  ?  ? none
20 or_crit_vs_playercond crit vs burning players Attrib_CritVsBurning 100% critical hit vs burning players Axtinguisher (20 = 1)
21 mult_dmg_vs_nonburning dmg penalty vs nonburning Attrib_DmgPenaltyVsNonBurning  %s1% damage vs non-burning players Axtinguisher (21 = 0.5)
22 set_nocrit_vs_nonburning no crit vs nonburning Attrib_NoCritVsNonBurning No critical hits vs non-burning players Axtinguisher (22 = 1)
23 set_flamethrower_push_disabled mod flamethrower push Attrib_ModFlamethrowerPush No compression blast Backburner (23 = 1)
24 set_flamethrower_back_crit mod flamethrower back crit Attrib_ModFlamethrower_BackCrits 100% critical hits from behind Backburner (24 = 1)
25 mult_maxammo_secondary hidden secondary max ammo penalty hidden hidden Flare gun (25 = 0.5)
26 (max health bonus) none
27 (alt fire disabled) none
28 mult_crit_chance crit mod disabled hidden hidden hidden Backburner (28 = 0)
29
30
31 add_onkill_critboost_time critboost on kill Attrib_CritBoost_OnKill On Kill: %s1 seconds of 100% critical chance K.G.B. (31 = 5)
32 mult_onhit_enemyspeed slow enemy on hit Attrib_Slow_Enemy_OnHit On Hit: %s1% chance to slow target Natascha (32 = 1.0)
33 set_weapon_mode set cloak is feign death Attrib_CloakIsFeignDeath Cloak Type: Feign Death Dead Ringer (33 = 1)
34 mult_cloak_meter_consume_rate mult cloak meter consume rate Attrib_CloakMeterConsumeRate +%s1% cloak drain rate Dead Ringer (34 = 1.6)
35 mult_cloak_meter_regen_rate mult cloak meter regen rate Attrib_CloakMeterRegenRate +%s1% cloak regen rate Dead Ringer (35 = 1.8)
Cloak and Dagger (35 = 2.0)
36
37 mult_maxammo_primary hidden primary max ammo bonus hidden hidden Huntsman (37 = 0.5)
38 set_weapon_mode mod bat launches balls Attrib_BatLaunchesBalls This bat knocks out a mean stun ball Sandman (38 = 1)
39
40
41
42
43 set_scattergun_no_reload_single scattergun no reload single hidden hidden Force-A-Nature (43 = 1)
44 set_scattergun_has_knockback scattergun has knockback Attrib_Scattergun_HasKnockback Knockback on the target and shooter Force-A-Nature (44 = 1)
45 mult_bullets_per_shot bullets per shot bonus Attrib_BulletsPerShot_Bonus +%s1% bullets per shot Force-A-Nature (45 = 1.2)
46
47
48 set_weapon_mode set cloak is movement based Attrib_CloakIsMovementBased Cloak Type: Motion Sensitive Cloak and Dagger (48 = 2)
49
50
51 set_weapon_mode revolver use hit locations Attrib_RevolverUseHitLocations Crits on an accurate headshot Ambassador (51 = 1)
52 set_blockbackstab_once backstab shield Attrib_BackstabShield Blocks a single backstab attempt Razorback (52 = 1)
53
54 mult_player_movespeed move speed penalty Attrib_MoveSpeed_Penalty  %s1% slower move speed on wearer Scotsman's skullcutter (54 = 0.85)
55
56 desc_jarate_description jarate description Attrib_Jarate_Description Coated enemies take mini-crits\nAlso handy for putting out a fire Jarate (56 = 1)
60 mult_dmgtaken_from_fire dmg taken from fire reduced Attrib_DmgTaken_From_Fire_Reduced +%s1% fire damage resistance on wearer Chargin' targe (60 = 0.5)
64 mult_dmgtaken_from_explosions dmg taken from blast reduced Attrib_DmgTaken_From_Blast_Reduced +%s1% explosive damage resistance on wearer Chargin' targe (64 = 0.6)
67 mult_dmgtaken_from_bullets dmg taken from bullets increased Attrib_DmgTaken_From_Bullets_Increased  %s1% bullet damage vulnerability on wearer Pain train (67 = 1.1)
68 add_player_capturevalue increase player capture value Attrib_CaptureValue_Increased +%s1 capture rate on wearer Pain train (68 = 1)
78 mult_maxammo_secondary maxammo secondary increased Attrib_MaxammoSecondary_Increased +%s1% max secondary ammo on wearer Scottish Resistance (78 = 1.5)
88 add_max_pipebombs max pipebombs increased Attrib_MaxPipebombs_Increased +%s1 max pipebombs out Scottish Resistance (88 = 6)
100 mult_explosion_radius Blast radius decreased Attrib_BlastRadius_Decreased  %s1% explosion radius Direct hit (100 = 0.3)
103 mult_projectile_speed Projectile speed increased Attrib_ProjectileSpeed_Increased +%s1% projectile speed Direct hit (103 = 1.8)
114 mini_crit_airborne mod mini-crit airborne Attrib_MiniCritAirborneEnemies Mini-crits airborne targets Direct hit (114 = 1)
115 set_weapon_mode mod shovel damage boost Attrib_ShovelDamageBoost Damage and move speed increase as the user becomes injured Equalizer (115 = 1)
119 set_detonate_mode sticky detonate mode Attrib_StickyDetonateMode Detonates stickybombs near the crosshair Scottish Resistance (119 = 1)
120 sticky_arm_time sticky arm time penalty Attrib_StickyArmTimePenalty  %s1 sec slower bomb arm time Scottish Resistance (120 = 0.4)
121 stickies_detonate_stickies stickies detonate stickies Attrib_StickiesDetonateStickies Able to destroy enemy stickybombs Scottish Resistance (121 = 1)
125 add_maxhealth max health additive penalty Attrib_MaxHealth_Negative  %s1 max health on wearer Sandman (125 = -15)
Eyelander (125 = -25)
126
127
128
129 add_health_regen health drain Attrib_HealthDrain  %s1 health drained per second on wearer Blutsauger (129 = -2)
130
131
132
133
134 set_attached_particle attach particle effect hidden hidden Cheater's lament (134 = 5)
135 rocket_jump_dmg_reduction rocket jump damage reduction Attrib_RocketJumpDmgReduction  %s1% blast damage from rocket jumps Gunboats (135 = 0.25)
136
137 mult_dmg_vs_buildings dmg bonus vs buildings Attrib_DmgVsBuilding_Increased  %s1% damage vs buildings Homewrecker (137 = 2)
138 mult_dmg_vs_players dmg penalty vs players Attrib_DmgVsPlayer_Decreased  %s1% damage vs players Homewrecker (138 = 0.75)
139 set_weapon_mode lunchbox adds maxhealth bonus Attrib_LunchboxAddsMaxHealth Adds +50 max health for 30 seconds Dalokoh's bar (139 = 1)
143 set_employee_number custom employee number Attrib_EmployeeNumber Hire Date: %s1 Grizzled Veteran (143 = *)
Soldier of Fortune (143 = *)
Mercenary (143 = *)
Primeval Warrior (143 = *)
144 set_weapon_mode lunchbox adds minicrits hidden hidden Crit-a-Cola (144 = 1)
146 set_dmg_apply_to_sapper damage applies to sappers Attrib_DmgAppliesToSappers Damage removes Sappers Homewrecker (146 = 1)
149 bleeding_duration bleeding duration Attrib_BleedingDuration On Hit: Bleed for %s1 seconds Tribalman's shiv (149 = 8)


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