User:NiteCyper

From TF2 Wiki

Jump to: navigation, search

C:\Program Files\Valve\Steam\SteamApps\nitecyper\team fortress 2\tf\cfg

bind kp_del +attack2
bind kp_ins +attack
bind j say
bind k say_team
bind f5 jpeg
jpeg_quality 100
bind v +voicerecord
bind mwheelup "voicemenu 0 1"
bind mouse3 "voicemenu 1 1"
bind b explode


//Auto-medic caller (Rapid-fire inside toggle script)
alias "+1" "alias 3 +2; +2"
alias "+2" "voicemenu 0 0;wait 350; -2"
alias "-2" "voicemenu 0 0;wait 350; 3"
alias "3" "+2"
alias "-1" "alias 3 none"
alias "togglemedicon" "+1; developer 1; echo ON; wait 100; developer 0; alias "togglemedic2on" "togglemedicoff" "
alias "togglemedicoff" "-1; developer 1; echo OFF OFF OFF OFF OFF; echo OFF OFF OFF OFF OFF; echo OFF OFF OFF OFF OFF; wait 100; developer 0; alias "togglemedic2on" "togglemedicon" "
alias togglemedic2on togglemedicon
bind "F" "togglemedic2on"





//==Auto-spammer==
//:Wait 1000 = 13 wrench swings which is the right amount of time to spam spraypaint. 300/350 = voice commands.
//:Posted by --~~~~
//<pre>//Auto-spammer (Rapid-fire inside toggle script)
alias "+9" "alias 10 +11; +11"
alias "+11" "say_team Negative;voicemenu 2 5; wait 350; -11"
alias "-11" "say_team Negative;voicemenu 2 5;wait 350; 10"
alias "10" "+11"
alias "-9" "alias 10 none"
alias "togglespamon" "+9; developer 1; echo ON; wait 100; developer 0; alias togglespam2on togglespamoff "
alias "togglespamoff" "-9; developer 1; echo OFF OFF OFF OFF OFF; echo OFF OFF OFF OFF OFF; echo OFF OFF OFF OFF OFF; wait 100; developer 0; alias togglespam2on togglespamon"
alias togglespam2on togglespamon
bind "mouse5" "togglespam2on"
//


//Rapid-reload alias "+4" "alias 6 +5; +5" alias "+5" "+reload; wait; -reload; wait 3; -5" alias "-5" "+reload; wait; -reload; wait 3; 6" alias "6" "+5" alias 7 "+4" alias +8 +reload alias -8 -reload bind mwheeldown "7" bind r "+8; alias 6 none"


//Auto-forward alias +f "+forward" alias -f "-forward" alias +ff "-f; wait 25; +f" alias -ff "+f" bind "kp_enter" "+ff" bind "w" "+f"



// Class Selection // ========== alias "+class_sco" "set_class_sco" alias "-class_sco" "unset_class_sco" alias "set_class_sco" "alias -class_sco unset_class_sco; wait 25; alias -class_sco halt_set_class_sco" alias "unset_class_sco" "alias +class_sco class_sco2; wait 25; alias +class_sco set_class_sco" alias "halt_set_class_sco" "alias -class_sco unset_class_sco" alias "class_sco2" "join_class scout"

alias "+class_sol" "set_class_sol" alias "-class_sol" "unset_class_sol" alias "set_class_sol" "alias -class_sol unset_class_sol; wait 25; alias -class_sol halt_set_class_sol" alias "unset_class_sol" "alias +class_sol class_sol2; wait 25; alias +class_sol set_class_sol" alias "halt_set_class_sol" "alias -class_sol unset_class_sol" alias "class_sol2" "join_class soldier"

alias "+class_pyr" "set_class_pyr" alias "-class_pyr" "unset_class_pyr" alias "set_class_pyr" "alias -class_pyr unset_class_pyr; wait 25; alias -class_pyr halt_set_class_pyr" alias "unset_class_pyr" "alias +class_pyr class_pyr2; wait 25; alias +class_pyr set_class_pyr" alias "halt_set_class_pyr" "alias -class_pyr unset_class_pyr" alias "class_pyr2" "join_class pyro"

alias "+class_dem" "set_class_dem" alias "-class_dem" "unset_class_dem" alias "set_class_dem" "alias -class_dem unset_class_dem; wait 25; alias -class_dem halt_set_class_dem" alias "unset_class_dem" "alias +class_dem class_dem2; wait 25; alias +class_dem set_class_dem" alias "halt_set_class_dem" "alias -class_dem unset_class_dem" alias "class_dem2" "join_class demoman"

alias "+class_hwg" "set_class_hwg" alias "-class_hwg" "unset_class_hwg" alias "set_class_hwg" "alias -class_hwg unset_class_hwg; wait 25; alias -class_hwg halt_set_class_hwg" alias "unset_class_hwg" "alias +class_hwg class_hwg2; wait 25; alias +class_hwg set_class_hwg" alias "halt_set_class_hwg" "alias -class_hwg unset_class_hwg" alias "class_hwg2" "join_class heavyweapons"

alias "+class_eng" "set_class_eng" alias "-class_eng" "unset_class_eng" alias "set_class_eng" "alias -class_eng unset_class_eng; wait 25; alias -class_eng halt_set_class_eng" alias "unset_class_eng" "alias +class_eng class_eng2; wait 25; alias +class_eng set_class_eng" alias "halt_set_class_eng" "alias -class_eng unset_class_eng" alias "class_eng2" "join_class engineer"

alias "+class_med" "set_class_med" alias "-class_med" "unset_class_med" alias "set_class_med" "alias -class_med unset_class_med; wait 25; alias -class_med halt_set_class_med" alias "unset_class_med" "alias +class_med class_med2; wait 25; alias +class_med set_class_med" alias "halt_set_class_med" "alias -class_med unset_class_med" alias "class_med2" "join_class medic"

alias "+class_sni" "set_class_sni" alias "-class_sni" "unset_class_sni" alias "set_class_sni" "alias -class_sni unset_class_sni; wait 25; alias -class_sni halt_set_class_sni" alias "unset_class_sni" "alias +class_sni class_sni2; wait 25; alias +class_sni set_class_sni" alias "halt_set_class_sni" "alias -class_sni unset_class_sni" alias "class_sni2" "join_class sniper"

alias "+class_spy" "set_class_spy" alias "-class_spy" "unset_class_spy" alias "set_class_spy" "alias -class_spy unset_class_spy; wait 25; alias -class_spy halt_set_class_spy" alias "unset_class_spy" "alias +class_spy class_spy2; wait 25; alias +class_spy set_class_spy" alias "halt_set_class_spy" "alias -class_spy unset_class_spy" alias "class_spy2" "join_class spy

// Class Selection Binds // =============================== bind "KP_end" "+class_sco" // Press 1 twice quickly to select Scout bind "kp_downarrow" "+class_sol" // Press 2 twice quickly to select Soldier bind "kp_pgdn" "+class_pyr" // Press 3 twice quickly to select Pyro bind "kp_leftarrow" "+class_dem" // Press 4 twice quickly to select Demoman bind "kp_5" "+class_hwg" // Press 5 twice quickly to select Heavy bind "kp_rightarrow" "+class_eng" // Press 6 twice quickly to select Engineer bind "kp_home" "+class_med" // Press 7 twice quickly to select Medic bind "kp_uparrow" "+class_sni" // Press 8 twice quickly to select Sniper bind "kp_pgup" "+class_spy" // Press 9 twice quickly to select Spy


//Left-Shift Auto-Medigun stutter w/ ARD (autoredisguise) //Left shift to autofire. Left shift again to switch healing targets. Left-click (MOUSE1) to stop firing. alias +kill "+attack" alias -kill "-attack; lastdisguise" alias +shiftautofire "-kill; wait 25; +kill" alias -shiftautofire "+kill" bind "SHIFT" "+shiftautofire" bind "MOUSE1" "+kill"


//Class reloader (Spy) alias "classre" "join_class medic; join_class spy; use tf_weapon_knife; wait 90; lastdisguise" bind "mouse3" "classre" </pre>


Addendum:

(SHIFT+)SPACE - +jump; wait X; +duck
F# keys - Choose a class.*
F - +USE*
NUMPAD - Disguise, build/destroy and/or (double-tap or single) switch class.
SHIFT+NUMPAD - New map function of the preceding. (Change disguise team colour, destroy buildings, etc.)
X+NUMPAD - Toggle new map of NUMPAD keys (Change disguise team colour, destroy buildings, etc.)
MOUSE3 - Toggle Autofire w/ Stutter. Maybe MOUSE1 to stutter, MOUSE 3 to toggle.
X - Rapid-click.
KP_DEL - Class Reloader (Spy) that doesn't pull out knife.
MOUSE1 - attack; lastdisguise that exhibits NORMAL CAMERA SWITCHING FUNCTIONALITY.
C - explode*
X - Mini-gun spin toggle(-on, separate key toggle off)
+SHIFT+MOUSE1 - Rescope after Sniper Rifle fire while SHIFT+clicking.
MWHEELUP/DOWN - Scrolling voice binds*. -Toggle X script. (Spy.cfg -Autosap)
X - Rocketjump (Autolookdown)
X - autoBuild-inside-spawn-area-of-surf10xreload
Switching to Melee causes Autofire and switching back causes toggle off for every class but Spy. Same with Medigun and other such weapons.


*remap to something more useful
- alternative

I came for the scripts.

I use scrolling voice binds, two of my own (Auto-Medigun w/ Stutter and Class Reloader (Spy)) and Double-Tap NUMPAD Class Chooser.

I don't know how class-specific configs function and I'd like to learn how to script in HL better. Aliases inside aliases make me puzzled.

I'd like plain '+'/cross/plus sign/crucifix crosshairs/aiming reticules as my default crosshair for ALL of my crosshairs. It's so difficult to find such a thing. 

----

Skins that I (would) use:

<pre>http://www.fpsbanana.com/skins/37237 - Resupply closet recolor. I don't know if it works for blue as well. In custom maps, I sometimes urgently need to find the locker in a room filled with white. (GOOD*)
http://www.fpsbanana.com/skins/38728 - Neon buildables. (GOOD*)
http://www.fpsbanana.com/skins/35122 - Medic coat corresponding team color (GOOD)
http://www.fpsbanana.com/skins/41136 - Hello Kitty Minigun.
http://www.fpsbanana.com/skins/30520 - Wooden handle Magnum (as far as I care). Eye candy.
http://www.fpsbanana.com/skins/30659 - Flamethrower improvement. Not really worth it but worth a test.
http://www.fpsbanana.com/skins/40873 - Distracting Pin-up girls applied to Bonesaw face.
http://www.fpsbanana.com/skins/40090 - Bloody Bonesaw eye candy.
http://www.fpsbanana.com/skins/30085 - Jack Daniels - Bottle of Scrumpy
http://www.fpsbanana.com/skins/31727 - Duff beer
http://www.fpsbanana.com/skins/31663 - Samuel Jackson (Chapelle) beer
http://www.fpsbanana.com/skins/33759 - Axe -> Guitar
http://www.fpsbanana.com/skins/38503 - Acme Rocket replacement
http://www.fpsbanana.com/skins/33015 - Funny rocket launcher, requires reading of readme
http://www.fpsbanana.com/skins/37447 - Assassin's Leather Gloves eye candy.
http://www.fpsbanana.com/skins/41001 - Party hats -> Bunny ears
http://www.fpsbanana.com/skins/33920 - Mario & Zelda item pick-ups
http://www.fpsbanana.com/skins/35061 - NG remote -> Admin panel
http://www.fpsbanana.com/skins/34580 - iDisguise-o-matic Touch
http://www.fpsbanana.com/skins/31657 - Sapper -> Engineer Piss-Off Device
http://www.fpsbanana.com/skins/38727 - Sapper Nintendo
http://www.fpsbanana.com/skins/41769 - Bat -> Chainsaw
http://www.fpsbanana.com/skins/31582 - Spy brighter corresponding team recolor (GOOD)
http://www.fpsbanana.com/skins/40870 - Brighter stickies
http://www.fpsbanana.com/skins/30709 - Pyro flames suit

*should be

Scope/crosshairs:
http://www.fpsbanana.com/sprites/1388 - Scope crosshairs extending from the blackness of the outer circle to the middle where they disappear for a centimetre to make room for the sniper laser dot.
http://www.fpsbanana.com/sprites/1253 - Removes scope edges, adds square centimetre-sized +-crosshairs with corresponding team color and 4 yellow dots in a square around it.
http://www.fpsbanana.com/sprites/1429 - SVD crosshairs. Removes scope edges and ends in laser dot.
http://www.bullseyecrosshairs.com/tf2sites1.shtm - How to change the crosshairs. (At least, find them.)

Knife:
http://www.fpsbanana.com/skins/31963 - Butter-Fire knife. Gold skin makes knife more visible (like if on ground).
http://www.fpsbanana.com/skins/35386 - Adds gold brocade to knife.

Sprays:

http://www.fpsbanana.com/sprays/30353 - Blue stickies (Blue because statistics show blue wins more)
http://www.fpsbanana.com/sprays/31212 - Build sentry on the X
http://www.fpsbanana.com/sprays/29117 - Blue sentry (Thumbs down)
http://www.fpsbanana.com/sprays/32094 - Poem about Weighted Companion Cube from Portal (distracting)
http://www.fpsbanana.com/sprays/29124 - Blue sniper crouched

In the end, I'd prefer to have everything that I wish for to be skinned bright blue and red. Like wallhacks but not seen through walls. I want skill required. (Resupply closets and dropped weapons that are good for restoring ammo.)
Personal tools