User:NiteCyper
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C:\Program Files\Valve\Steam\SteamApps\nitecyper\team fortress 2\tf\cfg
bind kp_del +attack2 bind kp_ins +attack bind j say bind k say_team bind f5 jpeg jpeg_quality 100 bind v +voicerecord bind mwheelup "voicemenu 0 1" bind mouse3 "voicemenu 1 1" bind b explode //Auto-medic caller (Rapid-fire inside toggle script) alias "+1" "alias 3 +2; +2" alias "+2" "voicemenu 0 0;wait 350; -2" alias "-2" "voicemenu 0 0;wait 350; 3" alias "3" "+2" alias "-1" "alias 3 none" alias "togglemedicon" "+1; developer 1; echo ON; wait 100; developer 0; alias "togglemedic2on" "togglemedicoff" " alias "togglemedicoff" "-1; developer 1; echo OFF OFF OFF OFF OFF; echo OFF OFF OFF OFF OFF; echo OFF OFF OFF OFF OFF; wait 100; developer 0; alias "togglemedic2on" "togglemedicon" " alias togglemedic2on togglemedicon bind "F" "togglemedic2on" //==Auto-spammer== //:Wait 1000 = 13 wrench swings which is the right amount of time to spam spraypaint. 300/350 = voice commands. //:Posted by --~~~~ //<pre>//Auto-spammer (Rapid-fire inside toggle script) alias "+9" "alias 10 +11; +11" alias "+11" "say_team Negative;voicemenu 2 5; wait 350; -11" alias "-11" "say_team Negative;voicemenu 2 5;wait 350; 10" alias "10" "+11" alias "-9" "alias 10 none" alias "togglespamon" "+9; developer 1; echo ON; wait 100; developer 0; alias togglespam2on togglespamoff " alias "togglespamoff" "-9; developer 1; echo OFF OFF OFF OFF OFF; echo OFF OFF OFF OFF OFF; echo OFF OFF OFF OFF OFF; wait 100; developer 0; alias togglespam2on togglespamon" alias togglespam2on togglespamon bind "mouse5" "togglespam2on" //
//Rapid-reload alias "+4" "alias 6 +5; +5" alias "+5" "+reload; wait; -reload; wait 3; -5" alias "-5" "+reload; wait; -reload; wait 3; 6" alias "6" "+5" alias 7 "+4" alias +8 +reload alias -8 -reload bind mwheeldown "7" bind r "+8; alias 6 none"
//Auto-forward alias +f "+forward" alias -f "-forward" alias +ff "-f; wait 25; +f" alias -ff "+f" bind "kp_enter" "+ff" bind "w" "+f"
// Class Selection
// ==========
alias "+class_sco" "set_class_sco"
alias "-class_sco" "unset_class_sco"
alias "set_class_sco" "alias -class_sco unset_class_sco; wait 25; alias -class_sco halt_set_class_sco"
alias "unset_class_sco" "alias +class_sco class_sco2; wait 25; alias +class_sco set_class_sco"
alias "halt_set_class_sco" "alias -class_sco unset_class_sco"
alias "class_sco2" "join_class scout"
alias "+class_sol" "set_class_sol" alias "-class_sol" "unset_class_sol" alias "set_class_sol" "alias -class_sol unset_class_sol; wait 25; alias -class_sol halt_set_class_sol" alias "unset_class_sol" "alias +class_sol class_sol2; wait 25; alias +class_sol set_class_sol" alias "halt_set_class_sol" "alias -class_sol unset_class_sol" alias "class_sol2" "join_class soldier"
alias "+class_pyr" "set_class_pyr" alias "-class_pyr" "unset_class_pyr" alias "set_class_pyr" "alias -class_pyr unset_class_pyr; wait 25; alias -class_pyr halt_set_class_pyr" alias "unset_class_pyr" "alias +class_pyr class_pyr2; wait 25; alias +class_pyr set_class_pyr" alias "halt_set_class_pyr" "alias -class_pyr unset_class_pyr" alias "class_pyr2" "join_class pyro"
alias "+class_dem" "set_class_dem" alias "-class_dem" "unset_class_dem" alias "set_class_dem" "alias -class_dem unset_class_dem; wait 25; alias -class_dem halt_set_class_dem" alias "unset_class_dem" "alias +class_dem class_dem2; wait 25; alias +class_dem set_class_dem" alias "halt_set_class_dem" "alias -class_dem unset_class_dem" alias "class_dem2" "join_class demoman"
alias "+class_hwg" "set_class_hwg" alias "-class_hwg" "unset_class_hwg" alias "set_class_hwg" "alias -class_hwg unset_class_hwg; wait 25; alias -class_hwg halt_set_class_hwg" alias "unset_class_hwg" "alias +class_hwg class_hwg2; wait 25; alias +class_hwg set_class_hwg" alias "halt_set_class_hwg" "alias -class_hwg unset_class_hwg" alias "class_hwg2" "join_class heavyweapons"
alias "+class_eng" "set_class_eng" alias "-class_eng" "unset_class_eng" alias "set_class_eng" "alias -class_eng unset_class_eng; wait 25; alias -class_eng halt_set_class_eng" alias "unset_class_eng" "alias +class_eng class_eng2; wait 25; alias +class_eng set_class_eng" alias "halt_set_class_eng" "alias -class_eng unset_class_eng" alias "class_eng2" "join_class engineer"
alias "+class_med" "set_class_med" alias "-class_med" "unset_class_med" alias "set_class_med" "alias -class_med unset_class_med; wait 25; alias -class_med halt_set_class_med" alias "unset_class_med" "alias +class_med class_med2; wait 25; alias +class_med set_class_med" alias "halt_set_class_med" "alias -class_med unset_class_med" alias "class_med2" "join_class medic"
alias "+class_sni" "set_class_sni" alias "-class_sni" "unset_class_sni" alias "set_class_sni" "alias -class_sni unset_class_sni; wait 25; alias -class_sni halt_set_class_sni" alias "unset_class_sni" "alias +class_sni class_sni2; wait 25; alias +class_sni set_class_sni" alias "halt_set_class_sni" "alias -class_sni unset_class_sni" alias "class_sni2" "join_class sniper"
alias "+class_spy" "set_class_spy" alias "-class_spy" "unset_class_spy" alias "set_class_spy" "alias -class_spy unset_class_spy; wait 25; alias -class_spy halt_set_class_spy" alias "unset_class_spy" "alias +class_spy class_spy2; wait 25; alias +class_spy set_class_spy" alias "halt_set_class_spy" "alias -class_spy unset_class_spy" alias "class_spy2" "join_class spy
// Class Selection Binds // =============================== bind "KP_end" "+class_sco" // Press 1 twice quickly to select Scout bind "kp_downarrow" "+class_sol" // Press 2 twice quickly to select Soldier bind "kp_pgdn" "+class_pyr" // Press 3 twice quickly to select Pyro bind "kp_leftarrow" "+class_dem" // Press 4 twice quickly to select Demoman bind "kp_5" "+class_hwg" // Press 5 twice quickly to select Heavy bind "kp_rightarrow" "+class_eng" // Press 6 twice quickly to select Engineer bind "kp_home" "+class_med" // Press 7 twice quickly to select Medic bind "kp_uparrow" "+class_sni" // Press 8 twice quickly to select Sniper bind "kp_pgup" "+class_spy" // Press 9 twice quickly to select Spy
//Left-Shift Auto-Medigun stutter w/ ARD (autoredisguise) //Left shift to autofire. Left shift again to switch healing targets. Left-click (MOUSE1) to stop firing. alias +kill "+attack" alias -kill "-attack; lastdisguise" alias +shiftautofire "-kill; wait 25; +kill" alias -shiftautofire "+kill" bind "SHIFT" "+shiftautofire" bind "MOUSE1" "+kill"
//Class reloader (Spy)
alias "classre" "join_class medic; join_class spy; use tf_weapon_knife; wait 90; lastdisguise"
bind "mouse3" "classre"
</pre>
Addendum:
(SHIFT+)SPACE - +jump; wait X; +duck F# keys - Choose a class.* F - +USE* NUMPAD - Disguise, build/destroy and/or (double-tap or single) switch class. SHIFT+NUMPAD - New map function of the preceding. (Change disguise team colour, destroy buildings, etc.) X+NUMPAD - Toggle new map of NUMPAD keys (Change disguise team colour, destroy buildings, etc.) MOUSE3 - Toggle Autofire w/ Stutter. Maybe MOUSE1 to stutter, MOUSE 3 to toggle. X - Rapid-click. KP_DEL - Class Reloader (Spy) that doesn't pull out knife. MOUSE1 - attack; lastdisguise that exhibits NORMAL CAMERA SWITCHING FUNCTIONALITY. C - explode* X - Mini-gun spin toggle(-on, separate key toggle off) +SHIFT+MOUSE1 - Rescope after Sniper Rifle fire while SHIFT+clicking. MWHEELUP/DOWN - Scrolling voice binds*. -Toggle X script. (Spy.cfg -Autosap) X - Rocketjump (Autolookdown) X - autoBuild-inside-spawn-area-of-surf10xreload Switching to Melee causes Autofire and switching back causes toggle off for every class but Spy. Same with Medigun and other such weapons. *remap to something more useful - alternative
I came for the scripts. I use scrolling voice binds, two of my own (Auto-Medigun w/ Stutter and Class Reloader (Spy)) and Double-Tap NUMPAD Class Chooser. I don't know how class-specific configs function and I'd like to learn how to script in HL better. Aliases inside aliases make me puzzled. I'd like plain '+'/cross/plus sign/crucifix crosshairs/aiming reticules as my default crosshair for ALL of my crosshairs. It's so difficult to find such a thing. ---- Skins that I (would) use: <pre>http://www.fpsbanana.com/skins/37237 - Resupply closet recolor. I don't know if it works for blue as well. In custom maps, I sometimes urgently need to find the locker in a room filled with white. (GOOD*) http://www.fpsbanana.com/skins/38728 - Neon buildables. (GOOD*) http://www.fpsbanana.com/skins/35122 - Medic coat corresponding team color (GOOD) http://www.fpsbanana.com/skins/41136 - Hello Kitty Minigun. http://www.fpsbanana.com/skins/30520 - Wooden handle Magnum (as far as I care). Eye candy. http://www.fpsbanana.com/skins/30659 - Flamethrower improvement. Not really worth it but worth a test. http://www.fpsbanana.com/skins/40873 - Distracting Pin-up girls applied to Bonesaw face. http://www.fpsbanana.com/skins/40090 - Bloody Bonesaw eye candy. http://www.fpsbanana.com/skins/30085 - Jack Daniels - Bottle of Scrumpy http://www.fpsbanana.com/skins/31727 - Duff beer http://www.fpsbanana.com/skins/31663 - Samuel Jackson (Chapelle) beer http://www.fpsbanana.com/skins/33759 - Axe -> Guitar http://www.fpsbanana.com/skins/38503 - Acme Rocket replacement http://www.fpsbanana.com/skins/33015 - Funny rocket launcher, requires reading of readme http://www.fpsbanana.com/skins/37447 - Assassin's Leather Gloves eye candy. http://www.fpsbanana.com/skins/41001 - Party hats -> Bunny ears http://www.fpsbanana.com/skins/33920 - Mario & Zelda item pick-ups http://www.fpsbanana.com/skins/35061 - NG remote -> Admin panel http://www.fpsbanana.com/skins/34580 - iDisguise-o-matic Touch http://www.fpsbanana.com/skins/31657 - Sapper -> Engineer Piss-Off Device http://www.fpsbanana.com/skins/38727 - Sapper Nintendo http://www.fpsbanana.com/skins/41769 - Bat -> Chainsaw http://www.fpsbanana.com/skins/31582 - Spy brighter corresponding team recolor (GOOD) http://www.fpsbanana.com/skins/40870 - Brighter stickies http://www.fpsbanana.com/skins/30709 - Pyro flames suit *should be Scope/crosshairs: http://www.fpsbanana.com/sprites/1388 - Scope crosshairs extending from the blackness of the outer circle to the middle where they disappear for a centimetre to make room for the sniper laser dot. http://www.fpsbanana.com/sprites/1253 - Removes scope edges, adds square centimetre-sized +-crosshairs with corresponding team color and 4 yellow dots in a square around it. http://www.fpsbanana.com/sprites/1429 - SVD crosshairs. Removes scope edges and ends in laser dot. http://www.bullseyecrosshairs.com/tf2sites1.shtm - How to change the crosshairs. (At least, find them.) Knife: http://www.fpsbanana.com/skins/31963 - Butter-Fire knife. Gold skin makes knife more visible (like if on ground). http://www.fpsbanana.com/skins/35386 - Adds gold brocade to knife. Sprays: http://www.fpsbanana.com/sprays/30353 - Blue stickies (Blue because statistics show blue wins more) http://www.fpsbanana.com/sprays/31212 - Build sentry on the X http://www.fpsbanana.com/sprays/29117 - Blue sentry (Thumbs down) http://www.fpsbanana.com/sprays/32094 - Poem about Weighted Companion Cube from Portal (distracting) http://www.fpsbanana.com/sprays/29124 - Blue sniper crouched In the end, I'd prefer to have everything that I wish for to be skinned bright blue and red. Like wallhacks but not seen through walls. I want skill required. (Resupply closets and dropped weapons that are good for restoring ammo.)
