User talk:Hurricaaane

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Test page

Test page to see if a synthesized item list was possible to make, incomplete list, the point is to be able to distinguish properties that are common to all items but not too specific -- I admit this is getting more and more stupid to find generic attributes for weapons

Item Effect Usage Obtain Class
Scattergun

eThis item can hurt.

Active

Pistol

eThis item can hurt.

Active

Bat

eThis item can hurt.

Active

Force-A-Nature

eThis item can hurt.

Active

cThis item can be obtained with an achievement. dThis item can either be obtained by random craft or be obtained via Item Drop.

Bonk! Atomic Punch

hThis item can (partially) lock player's health.

Active

cThis item can be obtained with an achievement. dThis item can either be obtained by random craft or be obtained via Item Drop.

Crit-a-Cola

kThis item can deal more damage under certain conditions. pThis item makes you more vulnerable under certain conditions.

Active

bThis item has a blueprint. dThis item can either be obtained by random craft or be obtained via Item Drop.

Bat

eThis item can hurt. gThis item has special attributes.

Active Consume

cThis item can be obtained with an achievement. dThis item can either be obtained by random craft or be obtained via Item Drop.

Rocket Launcher

eThis item can hurt.

Active

Shotgun

eThis item can hurt.

Active

Shovel

eThis item can hurt.

Active

Direct Hit

eThis item can hurt.

Active

cThis item can be obtained with an achievement. dThis item can either be obtained by random craft or be obtained via Item Drop.

Buff banner

kThis item can deal more damage under certain conditions. lThis item has an area of effect.

Consume

cThis item can be obtained with an achievement. dThis item can either be obtained by random craft or be obtained via Item Drop.

Gunboats

gThis item has special attributes. oThis item has a more defensive approach under certain conditions.

Passive

bThis item has a blueprint. dThis item can either be obtained by random craft or be obtained via Item Drop.

Equalizer

eThis item can hurt. kThis item can deal more damage under certain conditions. mThis item grants more movement speed under certain conditions.

Active

cThis item can be obtained with an achievement. dThis item can either be obtained by random craft or be obtained via Item Drop.

Pain train

eThis item can hurt. gThis item has special attributes.

Active

bThis item has a blueprint. dThis item can either be obtained by random craft or be obtained via Item Drop.

Flamethrower

eThis item can hurt.

Active

Fire axe

eThis item can hurt.

Active

Backburner

eThis item can hurt. kThis item can deal more damage under certain conditions.

Active

cThis item can be obtained with an achievement. dThis item can either be obtained by random craft or be obtained via Item Drop.

Flare gun

eThis item can hurt.

Active

cThis item can be obtained with an achievement. dThis item can either be obtained by random craft or be obtained via Item Drop.

Axtinguisher

eThis item can hurt. kThis item can deal more damage under certain conditions.

Active

cThis item can be obtained with an achievement. dThis item can either be obtained by random craft or be obtained via Item Drop.

Homewrecker

eThis item can hurt. kThis item can deal more damage under certain conditions. lThis item is related to buildings.

Active

bThis item has a blueprint. dThis item can either be obtained by random craft or be obtained via Item Drop.

Minigun

eThis item can hurt.

Active

Fists

eThis item can hurt.

Active

Natascha

eThis item can hurt. gThis item has special attributes.

Active

cThis item can be obtained with an achievement. dThis item can either be obtained by random craft or be obtained via Item Drop.

Sandvich

fThis item can heal. gThis item has special attributes.

Consume

cThis item can be obtained with an achievement. dThis item can either be obtained by random craft or be obtained via Item Drop.

Dalokohs bar

fThis item can heal. iThis item lifts health cap under certain conditions.

Consume

bThis item has a blueprint. dThis item can either be obtained by random craft or be obtained via Item Drop.

K.G.B.

eThis item can hurt. kThis item can deal more damage under certain conditions.

Active

cThis item can be obtained with an achievement. dThis item can either be obtained by random craft or be obtained via Item Drop.

Grenade launcher

eThis item can hurt.

Active

Sticky bomb launcher

eThis item can hurt.

Active

Bottle

eThis item can hurt.

Active

Scottish Resistance

eThis item can hurt. gThis item has special attributes.

Active

cThis item can be obtained with an achievement. dThis item can either be obtained by random craft or be obtained via Item Drop.

Chargin' Targe

eThis item can hurt. kThis item can deal more damage under certain conditions. mThis item grants more movement speed under certain conditions.

Consume

cThis item can be obtained with an achievement. dThis item can either be obtained by random craft or be obtained via Item Drop.

Eyelander

eThis item can hurt. iThis item lifts health cap under certain conditions. mThis item grants more movement speed under certain conditions.

Active

cThis item can be obtained with an achievement. dThis item can either be obtained by random craft or be obtained via Item Drop.

Wrench

eThis item can hurt. lThis item is related to buildings.

Active

PDA

lThis item is related to buildings.

Place

Syringe gun

eThis item can hurt.

Active

Medigun

fThis item can heal. hThis item can (partially) lock player's health.

Active Consume

Bonesaw

eThis item can hurt.

Active

Blutsauger

eThis item can hurt. fThis item can heal. gThis item has special attributes.

Active

cThis item can be obtained with an achievement. dThis item can either be obtained by random craft or be obtained via Item Drop.

Kritzkrieg

fThis item can heal. kThis item can deal more damage under certain conditions.

Active Consume

cThis item can be obtained with an achievement. dThis item can either be obtained by random craft or be obtained via Item Drop.

Bonesaw

eThis item can hurt. gThis item has special attributes.

Active

cThis item can be obtained with an achievement. dThis item can either be obtained by random craft or be obtained via Item Drop.

Sniper rifle

eThis item can hurt.

Active

Submachine gun

eThis item can hurt.

Active

Kukri

eThis item can hurt.

Active

Huntsman

eThis item can hurt.

Active

cThis item can be obtained with an achievement. dThis item can either be obtained by random craft or be obtained via Item Drop.

Jarate

gThis item has special attributes. kThis item can deal more damage under certain conditions.

Consume

cThis item can be obtained with an achievement. dThis item can either be obtained by random craft or be obtained via Item Drop.

Razorback

gThis item has special attributes. oThis item has a more defensive approach under certain conditions.

Passive

cThis item can be obtained with an achievement. dThis item can either be obtained by random craft or be obtained via Item Drop.

Revolver

eThis item can hurt.

Active

Electro sapper

eThis item can hurt. lThis item is related to buildings.

Place

Knife

eThis item can hurt. kThis item can deal more damage under certain conditions.

Active

Disguise kit

Place

Invisibility watch

Active Consume

Ambassador

eThis item can hurt. kThis item can deal more damage under certain conditions.

Active

cThis item can be obtained with an achievement. dThis item can either be obtained by random craft or be obtained via Item Drop.

Cloak and Dagger

Active Consume

cThis item can be obtained with an achievement. dThis item can either be obtained by random craft or be obtained via Item Drop.

Dead Ringer

hThis item can (partially) lock player's health.

Active Consume

cThis item can be obtained with an achievement. dThis item can either be obtained by random craft or be obtained via Item Drop.

Gentle manne's service medal

Decorative

aThis item can't be obtained by normal means.

Physician's procedure mask

Decorative

dThis item can either be obtained by random craft or be obtained via Item Drop.

Camera beard

Decorative

dThis item can either be obtained by random craft or be obtained via Item Drop.

Primeval warrior

Decorative

aThis item can't be obtained by normal means.

Grizzled veteran

Decorative

aThis item can't be obtained by normal means.

Soldier of fortune

Decorative

aThis item can't be obtained by normal means.

Mercenary

Decorative

aThis item can't be obtained by normal means.

Bill's hat

Decorative

aThis item can't be obtained by normal means.

Ghastly gibus

Decorative

cThis item can be obtained with an achievement.

Bonk helmet

Decorative

bThis item has a blueprint. dThis item can either be obtained by random craft or be obtained via Item Drop.

__ Hats (placeholder)

Decorative

dThis item can either be obtained by random craft or be obtained via Item Drop.

__ Unique Hats (placeholder)

Decorative

aThis item can't be obtained by normal means.

__ Sam and Max Weapons (placeholder)

eThis item can hurt.

Active

aThis item can't be obtained by normal means.

__ Unique-wielded Items (placeholder)

Decorative

aThis item can't be obtained by normal means.

Discuss

  • Craft stands for "randomly obtainable via crafting", Blueprint stands for "obtainable via crafting". A token for example comes only by Blueprint, and almost all hats are "Craft". The bonk helmet however is both.
  • The "type" column is superfluous : Every single item that is decorative is either a hat of a misc item :: even though the Razorback is a wearable, but also affects the gameplay, whiches makes it passive and not decorative
  • The list must be regardless of the "stack count" such as how many bullets can be stored, as it can be too variable (such as a number of seconds instead of bullets, or the engineer having a lot more stockable bullets than the scout, only account item-specific properties, not class-dependant
  • Why I think the Razorback is a buff is that it's an "effect" that the sniper earns when he spawns or goes to the cabinet, just like the "buff banner" is an active buff, regardless of the effect done
I'm quite liking this, bar a few errors. Maybe we could include it somewhere. Also, I feel the Razorback's effect is more Protect or Dissuade than Buff. -- Smashman... (tsb) 20:52, 16 May 2010 (UTC)
I'd say the Targe is Buff and Damage, as it speeds the user up and the Chocolate being Heal and Buff. -- Smashman... (tsb) 21:39, 16 May 2010 (UTC)

Hmm seems quite hard to describe an item withoug being too specific, for example, how can we describe the Blutsauger, it coule be like Damage, Heal (grants health), Debuff (reduces healing rate) Also, "drop and craft" seems redundant : Unless there exist some items that you can randomly optain via crafting that you can't obtain vua dropping, or the opposite, scrap metal bein in the blueprint category Hurricaaane 22:17, 16 May 2010 (UTC)

Quite, but if that's how we're doing stuff the Sandman and Eyelander debuff too. But then the Eyelander also Buffs. Darn. Please remember to sign you comments on talk pages with ~~~~. -- Smashman... (tsb) 22:16, 16 May 2010 (UTC)
Then maybe we should underline buffs that can actually be altered over lifetime (like Razorback that can be nullified upon backstab, or KGB that can only activate after a kill), and not permanently passive buffs--Hurricaaane 22:21, 16 May 2010 (UTC)
The point of a list like this is really to do a synthethesis : In the class pages and the weapons pages, there comes to be a LOTS and LOTS of rundundant items, like for each class page there is a FULL LIST of common items for all classes which is pointless, and also we tend to separate hats and misc items while there are the same, while some hats are actually more like misc items as they can't be craftes (unique items) and so on.--Hurricaaane 22:23, 16 May 2010 (UTC)
Sorry for the mass edits, I hope people don't mind too much--Hurricaaane 00:10, 17 May 2010 (UTC)
Typically, items that you can't get randomly can't be used to craft something else.--Hurricaaane 14:06, 17 May 2010 (UTC)

Note: Could add Metal and Tokens using the attribute "use_crafting":(Usage for crafting) and "b":(Blueprint)--Hurricaaane 14:48, 17 May 2010 (UTC)



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