Valve statistics

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The Valve steam and game statistics allow Valve to monitor player and server statistics through steam. Previously Valve had to rely on player feedback for trend analysis and bug tracking, however since moving to Steam they can monitor all content, hardware, and game statistics. The Team Fortress 2 statistics produced by Valve are produced live, meaning the information below will be a snapshot of data taken at the date the article was last updated.

  • Last up-date of this article - 2nd March 2008, 20:30.

Contents


Death maps

The death maps show hot spots for deaths on each of the official maps, ranging from blue to red.

Death map images

Dustbowl

Granary

Gravelpit

Well

2Fort

Hydro

Achievements

Achievement  % of players
Hard to Kill
Get five kills in a row without dying.
60%
Nemesis
Get five revenge kills.
47.3%
Powerhouse Offense
Win 2Fort with a shutout.
45.2%
Master of Disguise
Trick an opposing medic into healing you.
40.5%
Flamethrower
Set five enemies on fire in 30 seconds.
39.5%
Dynasty
Win 20 games.
38.4%
Lightning Offense
Win Well in 5 minutes or less.
38.2%
World Traveler
Play a complete game on every map.
36.3%
Relentless Offense
Win Hydro without giving up a capture.
32.8%
Grey Matter
Get 25 headshots as a Sniper.
32.1%
Team Doctor
Accumulate 25000 heal points as a Medic.
30.9%
Impenetrable Defense
Successfully defend Dustbowl without giving up a capture.
23.4%
Hardcore
Accumulate 1000 total kills.
23.3%
Sentry Gunner
Accumulate 10 sentry gun kills with a single turret.
21.2%
Impossible Defense
Successfully defend Gravel Pit without giving up a capture.
20.3%
Head of the Class
Play a complete round with every class.
19.1%
With Friends Like these...
Play on a team of 8 made up of only players from your friends list.
3%

Game statistics

Total time played per class (%)

Average points earned per class per hour

Average kills per class per hour

Average assists earned per class per hour

Average captures per class per hour

Average lifespan per class in minutes

Damage dealt per weapon (% of total)

Average damage per hit per weapon

Percent of attacks critical per weapon

Average damage distance per weapon

Time played per map (% of total)

Average time per round per map

Round win % per team per map

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