Engineer

From TF2 Wiki

Jump to: navigation, search

"Hey look buddy, I'm an engineer, that means I solve problems.

- The Engineer on himself


Engineer
px
Basic Info
Icon:
Type: Defensive
Health: 125
(185 when buffed by a Medic)
Speed: 100%


Contents

Information

Choosing to (usually) build and maintain helpful buildings for the team rather than engage in direct combat, the Engineer is a defensive class that can do many helpful things to give their team much more of a fighting chance. They are perhaps most known for their Sentry guns, automated turrets that can be upgraded via wrench whacks as the Engineer gathers Metal from downed units' dropped weapons, ammo crates and even their own Dispensers (portable machines that replenish the health and ammo of nearby troops). They can also build Teleporters to quickly transport team-mates between two points on the map.

Engineers must keep in mind, however, that all of these constructed machines can be destroyed by enemies, and the builder or another Engineer should be on-hand for repairs should one wish to keep their creations running for long - especially if built closer to enemy territory.

Like the Spy, your job gets harder while people get better, so prepare to adapt as an Engineer.

Engineers aren't completely out of the game in direct combat though; with a trio of generic, yet capable weapons and the ability to assist themselves by staying around their own buildings, they can put up a great fight and are adept in medium-to-close ranged combat.

Bio

Meet the Engineer


Voice actor: Grant Goodeve

Meet the Engineer

Country of Origin: Bee Cave, Texas, USA

Job: Area Denial

Motto: "I Like to Make Things"

Favourite Equation: Image:Engyequation.PNG

Emblem:

This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbecue, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.




Basic Strategy

Main article: Engineer strategy
Scouts keep rushing in? No problem!
Dispenser-Engineer-Sentry gun
Blu Engineer's Toolbox
  • Use the build tool to place sentry guns, dispensers, and teleporters.
  • You need metal to build, repair, and upgrade your buildings. Collect fallen weapons to get more metal.
  • Hit your sentry gun with your wrench to upgrade it with metal. Each level adds more health and firepower.
  • Build dispensers to provide your teammates with health and ammo. They also generate metal for you to use.
  • Build teleporters to help your team reach the front line faster.
  • Keep an eye out for enemy Spies attaching sappers to your buildings. Use your wrench to remove sappers.


Sentry Levels

There are 3 levels for your sentry gun, and each has the same weapons of the previous level plus one extra.

  • Level one: One machine gun (fires about 2 shot/sec).
  • Level two: Two machine guns (4 shot/sec).
  • Level three: Two machine guns (4 shot/sec) and one rocket launcher (0.25 shot/sec).

Dispenser Levels

Dispenser Level 3

The Dispenser can be upgraded twice after construction.

  • Level one: Generates 40 metal every 5 seconds. Heals ~10 HP/sec.
  • Level two: Generates 50 metal every 5 seconds. Heals ~15 HP/sec.
  • Level three: Generates 60 metal every 5 seconds. Heals ~20 HP/sec , similar to Medic's in-battle healing rate (24 HP/sec).

Teleporter Levels

Much like the Dispenser and Sentry, the Teleporter can be upgraded twice after construction. Upgrading one part effects both. After destroying of one, the other part is reset to level one. Note that only a 'complete' teleporter entrance or exit will reset the upgrade level to one; a teleporter entrance or exit that is destroyed before it finishes building will NOT reset the teleporter level back to one. For example you build an entrance and an exit and upgraded the exit to level three. Then your teleporters will recharge after 3 seconds until one of them is destroyed.

  • Level one: Takes 10 seconds to recharge.
  • Level two: Takes 5 seconds to recharge.
  • Level three: Takes 3 seconds to recharge.

Build times

Modifying your Sentry


Weapons

Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for details.

Categorization Name Clip size Carry capacity Damage
Primary Shotgun 6 32 80-90 (180 crit) [slow reload]
Secondary Pistol 12 200 20-22 (45 crit) [fast reload]
Melee Wrench N/A N/A 43-87 (195 crit) [a little more than 1 hit per second]

Special

Weapon Special ability
PDA Allows the Engineer to build or demolish buildings


Hat

Name Appearance
Mining light


See also




Classes
Offensive Defensive Support N/A
ScoutSoldierPyro DemomanHeavyEngineer MedicSniperSpy Civilian


Personal tools