Engineer
From TF2 Wiki
"Hey look buddy, I'm an engineer, that means I solve problems.
- The Engineer on himself
Contents |
Information
Choosing to (usually) build and maintain helpful buildings for the team rather than engage in direct combat, the Engineer is a defensive class that can do many helpful things to give their team much more of a fighting chance. They are perhaps most known for their Sentry guns, automated turrets that can be upgraded via wrench whacks as the Engineer gathers Metal from downed units' dropped weapons, ammo crates and even their own Dispensers (portable machines that replenish the health and ammo of nearby troops). They can also build Teleporters to quickly transport team-mates between two points on the map.
Engineers must keep in mind, however, that all of these constructed machines can be destroyed by enemies, and the builder or another Engineer should be on-hand for repairs should one wish to keep their creations running for long - especially if built closer to enemy territory.
Like the Spy, your job gets harder while people get better, so prepare to adapt as an Engineer.
Engineers aren't completely out of the game in direct combat though; with a trio of generic, yet capable weapons and the ability to assist themselves by staying around their own buildings, they can put up a great fight and are adept in medium-to-close ranged combat.
Bio
Voice actor: Grant Goodeve
Country of Origin: Bee Cave, Texas, USA
Job: Area Denial
Motto: "I Like to Make Things"
This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbecue, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.
Basic Strategy
- Main article: Engineer strategy
- Use the build tool to place sentry guns, dispensers, and teleporters.
- You need metal to build, repair, and upgrade your buildings. Collect fallen weapons to get more metal.
- Hit your sentry gun with your wrench to upgrade it with metal. Each level adds more health and firepower.
- Build dispensers to provide your teammates with health and ammo. They also generate metal for you to use.
- Build teleporters to help your team reach the front line faster.
- Keep an eye out for enemy Spies attaching sappers to your buildings. Use your wrench to remove sappers.
Sentry Levels
There are 3 levels for your sentry gun, and each has the same weapons of the previous level plus one extra.
- Level one: One machine gun (fires about 2 shot/sec).
- Level two: Two machine guns (4 shot/sec).
- Level three: Two machine guns (4 shot/sec) and one rocket launcher (0.25 shot/sec).
Dispenser Levels
The Dispenser can be upgraded twice after construction.
- Level one: Generates 40 metal every 5 seconds. Heals ~10 HP/sec.
- Level two: Generates 50 metal every 5 seconds. Heals ~15 HP/sec.
- Level three: Generates 60 metal every 5 seconds. Heals ~20 HP/sec , similar to Medic's in-battle healing rate (24 HP/sec).
Teleporter Levels
Much like the Dispenser and Sentry, the Teleporter can be upgraded twice after construction. Upgrading one part effects both. After destroying of one, the other part is reset to level one. Note that only a 'complete' teleporter entrance or exit will reset the upgrade level to one; a teleporter entrance or exit that is destroyed before it finishes building will NOT reset the teleporter level back to one. For example you build an entrance and an exit and upgraded the exit to level three. Then your teleporters will recharge after 3 seconds until one of them is destroyed.
- Level one: Takes 10 seconds to recharge.
- Level two: Takes 5 seconds to recharge.
- Level three: Takes 3 seconds to recharge.
Build times
- Dispenser, Teleport entrance and exit: 20 seconds
- Sentry Gun: 10 seconds
- Note: All buildings are built twice as fast if you bang on them with your wrench during construction. Having more than one engineer hitting a building under construction stacks the effect.
Weapons
Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for details.
| Categorization | Name | Clip size | Carry capacity | Damage |
|---|---|---|---|---|
| Primary | Shotgun | 6 | 32 | 80-90 (180 crit) [slow reload] |
| Secondary | Pistol | 12 | 200 | 20-22 (45 crit) [fast reload] |
| Melee | Wrench | N/A | N/A | 43-87 (195 crit) [a little more than 1 hit per second] |
Special
| Weapon | Special ability |
|---|---|
| PDA | Allows the Engineer to build or demolish buildings |
Hat
| Name | Appearance |
|---|---|
| Mining light |
See also
- Meet the Engineer
- Metal
- How to play the engineer
- Engineer match-ups
- Engineer taunts
- Engineer responses
- Engineer voice commands
- Engineer strategy
- Engineer scripts
- List of references (Engineer)
| Classes | |||
|---|---|---|---|
| Offensive | Defensive | Support | N/A |
| Scout • Soldier • Pyro | Demoman • Heavy • Engineer | Medic • Sniper • Spy | Civilian |

